Tag: apps

We all use the same apps

One sure fire way to get a bunch of tech geeks into a heated war of words is to take sides as to which is superior iPhone, Android, or [cough] Blackberry. Nothing gets a lively conversation started faster. That being said results from Mplayit on Facebook found that regardless of which horse we back in this race, we end up using the same apps no matter what. As it seems, Angry Birds and Facebook are that compelling to everyone. The tidbit that should be extracted here is that it underscores the necessity to know your audience and know them

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Apps: 38 billion by 2015

Apps are everywhere. They have gone zero to 110 through the popular vernacular in a shockingly small amount of time. We went from a handful to over 350,000 in just shy of three years. Where do we go from here exactly? According to Forrester, up, way up. By 2015 they predict the app business to be north of $38 billion. This report is significant. $38 billion is a lot to work with to be sure. The report also calls out corporations specifically citing that they are expected to spend $17 billion on apps for their goods or services. That

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Microsoft marketplace stats

The Windows Phone Marketplace is the place where Microsoft sells its phone apps. Everyone seems to know a lot about the Apple App Store but this little guy does not get a whole lot of attention. We thought we would list out a few things here that are of some interest to us. This marketplace offers, at present, about 9,000 apps for Windows phones. Their information tells us that this grows by about 100 applications per day. Slowly but surely it seems to move forward. Microsoft clearly does well with free or trial apps. Some interesting tidbits here too.

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Apps in iTunes via Flash and how a developer feels about it

Unless you migrated here from the planet formerly known as Pluto, you are no doubt aware of the previous battle waged between Apple and, well anyone who didn’t know Objective C and wanted to make an app. Apple has since released its strangle hold on that and allowed for developers to use Flash to create their iPad and iPhone apps. So what does this mean? Well likely game developers will be incredibly happy with this. There is no doubt this significantly helps them out. If you are a designer by nature and have a thin grasp on Flash but

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iPad 2; lines, lines, lines

Well even this guy was surprised when I showed up to the mall to get my iPad2. As I was also there on opening day of the first iPad I was without question expecting a line. What I saw there however was, wow. The line spanned the entire length of the mall, wrapped around the end, and started coming back. AT&T in the mall was sold out and Apple could not possibly have had enough for everyone. I called a dozen stores in the area that would have it and all said no. On a whim, I pulled into

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Just plain cool

While this is nothing totally new, I never get bored of this technology being used. Recently eBay released a new app that allows sellers to list a geo location of the item. This in turn allows users, or shoppers, to see which eBay items are for sale in their immediate surroundings. I mean how cool is that? Again, augmented reality apps are hardly new. This latest one however I think underscores how important it is to understand the things that mobile can do well and then capitalize on it. This new app gives an entirely new dimension to the

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Mobile video is almost half of mobile traffic

In 2010 video accounted for 40% of all mobile traffic. That is not insignificant by any measure. It is guessed that in 2011, we are jumping up to 60%. That clearly is even bigger. The interesting part of this is that while it has never been easier to get video on your mobile device, good video nonetheless, only about 10% of us are responsible for these numbers. As it seems, a small portion of folks are monopolizing nearly half our available bandwidth all alone. We have been saying for quite some time now that AT&T majorly dropped the ball

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