Tag: Flash

And Adobe responds…

Folks we are back in the school yard. We are all 10 again and a crowd of kids has formed rather rambunctiously around the two bullies fighting in the center. On the one side they say this and on the other they say that. We have already spoken previously about Apple’s point of view here so it is only fair to tackle Adobe’s next. My problem with them is that they are either cognizant of the fact that they have a flimsy argument or they just really suck at fighting. You can check out the highlight reel of their

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Why will Flash never come to iPhone? We now know.

One of the biggest questions we get when it comes to iPhones/iPads is “why won’t Apple put Flash on it?”. While it has largely been speculative up to now, Steve laid down the law today and clearly laid out, in gruesome detail, why Flash won’t be on the devices now, or ever. There is no question that this is one of the most frank and brutally direct explanations I have ever seen and quite honestly I am extremely pleased he did it. You can read the article here to get all of the details we will gloss over here.

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Flash may not be the best thing since sliced bread

Apple seems to be getting all of the press lately about its anti-Flash ranting. I am sure this is fantastic for everyone else complaining about some of the inherent issues at hand here. If you look a little closer though you can see that Apple is not the only one thinking it may be time to take a look at another technology. While they certainly seem to have pushed the first domino over, many others are falling in line fast. On the top of my list of people to watch in this arena are YouTube. If you have Chrome

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Apple’s anti-Flash rage continues

In case you were asleep for the last few weeks Apple is at it again crafting our future. Like our parents before us, they are deciding what is best for us. For those who actually missed this I am of course referring to the now infamous “3.3.1”. It reads as follows: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C,

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